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How Tex Murphy: Killing Moon Rising Hit $476K on Kickstarter (Feat. Yuval Dorfman)
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Be a guest
Got a story about shipping a game, building a studio, or breaking into the industry? We want to hear it. Any engine, any genre, any stage of the journey.
What to expect
Who we want
Game developers, studio leads, technical artists, and indie founders with a real story. Any engine, any genre.
What we cover
Craft, career paths, studio building, engine deep-dives, lessons from shipping (and from failing).
Format
Recorded remote interview. Roughly 45 to 60 minutes. We handle scheduling, editing, and distribution.
Where it goes
Released on YouTube and major podcast platforms. Snippets get cut for socials with full credit to you.










