Validate Your Game Before You Build It

Most game ideas never get tested before months go into them. Here's what you'll walk away with:

Skip the wasted months28 real case studiesA roadmap for you

What Each Stage Looks Like

Build only what your current stage calls for.

  1. 1
    An afternoon

    Concept Test

    No build. A one-sentence pitch and a few sketches, said out loud to real people.

    If nobody leans in when you describe it, it's not ready for code yet.

    A new game idea, before any build exists
  2. 2
    Days to a few weeks

    Core-Loop Build

    Gray boxes, no art, no audio. Just the core loop, playable end to end.

    Is the core loop fun on its own, with nothing dressing it up? If not, no amount of art fixes that later.

    A blocked-out prototype, no art pass, one mechanic on repeat
  3. 3
    1-3 months

    Playable Demo

    A stranger can pick it up with zero explanation. Menus work, a few levels exist, edges are rough.

    This is the itch.io / Steam Next Fest / Steam Playtest stage.

    CloverPit, a real demo build, playable start to finish

    CloverPit

  4. 4
    3+ months

    Vertical Slice / EA Launch

    One full section, built start to finish, representative of what the whole game will be.

    A fully dressed vertical slice, representative of the whole game

The Validation Roadmap

Pick where you are right now, and we'll show you what's next.

What's the main selling point of your game?

Pick one to start.

Would You Like Our Help?

Talk to someone who's seen a lot of prototypes live or die. No pitch, just a second opinion on where your project actually stands.