Validate Your Game Before You Build It
Most game ideas never get tested before months go into them. Here's what you'll walk away with:
What Each Stage Looks Like
Build only what your current stage calls for.
- 1An afternoon
Concept Test
No build. A one-sentence pitch and a few sketches, said out loud to real people.
If nobody leans in when you describe it, it's not ready for code yet.

- 2Days to a few weeks
Core-Loop Build
Gray boxes, no art, no audio. Just the core loop, playable end to end.
Is the core loop fun on its own, with nothing dressing it up? If not, no amount of art fixes that later.

- 31-3 months
Playable Demo
A stranger can pick it up with zero explanation. Menus work, a few levels exist, edges are rough.
This is the itch.io / Steam Next Fest / Steam Playtest stage.

CloverPit
- 43+ months
Vertical Slice / EA Launch
One full section, built start to finish, representative of what the whole game will be.

The Validation Roadmap
Pick where you are right now, and we'll show you what's next.
What's the main selling point of your game?
Pick one to start.
Would You Like Our Help?
Talk to someone who's seen a lot of prototypes live or die. No pitch, just a second opinion on where your project actually stands.










